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The aptly-named Death Slide in Fiasco Forest, an example of a crash caused by ride design As another example, pre-installed Launched Freefall designs are technically crash-proof unless the player deliberately increases the ride's Launch Speed beyond the value that is set when the ride was first built or sets the "Downward Launch" mode on a short tower, which would cause the car to overshoot the top piece and crash. Without making any changes to its operating mode, however, the Shuttle Loop design is technically crash-proof as it only runs 1 train and would never leave the boundaries of its track under any other circumstances. For instance, the Shuttle Loop design for the Looping Roller Coaster in RCT1 can crash if its operating mode is changed from "Powered-Launch Mode" to "Reverse-incline Launched Shuttle Mode" (which would cause the train to reverse out of the station and off the track), or if its Launch Speed is increased beyond the value that is set when it is built (which may cause the train to overshoot the end of the track). While this is rarely the primary cause of a crash, a ride's operating mode may indirectly cause a crash, especially if said crash is caused by other factors and if it is the only reason the ride can ever crash.
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In the RollerCoaster Tycoon games, these factors include the ride's operating mode, the design of the ride, the speed of the ride's car at the point of impact and the ride breaking down. On the other hand, several other tracked rides, such as the Ghost Train, Launched Freefall, most roller coaster types, and the Dinghy Slide, have an inherent possibility of crashing, although they can also be made technically crash-proof with careful design and planning as well as a proper maintenance regime.Ĭrashes are usually caused by a number of factors. In addition, a handful of tracked rides, like the Splash Boats, do not crash even if they meet certain criteria that would cause a crash on other rides. Some tracked rides, such as the Car Ride, Maze and Mini Golf, are technically immune to crashes as their cars never travel at a fast enough speed to crash and/or the ride type in general does not have any operating modes that permit the possibility of a crash occurring. All flat rides, like the Merry-Go-Round and Top Spin, are immune to crashes as they have predefined ride sizes that cannot be modified by the player in any way except with regards to their placement and operating modes that do not give any provisions for a crash.